﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//玩家动画配置
[CreateAssetMenu]
public class PlayerAnimationConfig : ScriptableObject
{
    [SerializeField]
    AnimationClip stand = default, run = default, attack1 = default, attack2 = default, skill1  = default, skill2 = default, stun = default;

    public AnimationClip Stand => stand;
    public AnimationClip Run => run;
    public AnimationClip Attack1 => attack1;
    public AnimationClip Attack2 => attack2;
    public AnimationClip Skill1 => skill1;
    public AnimationClip Skill2 => skill2;
    public AnimationClip Stun => stun;

}
